By Lindsey (11th Grade)



Since 2025, research teams have released seven benchmarks that test whether AI agents can build working games, not just short pieces of code. Most of them follow the same pipeline, shown below.

how a benchmark tests an AI · 5 steps

The AI agent never sees the hidden tests that grade its work, so it can’t tailor its code to pass them. The only way to score well is to produce a game that behaves correctly when it runs.

The table below compares the seven. Each benchmark uses its own tasks and grading method, so 50% on one is not equivalent to 50% on another. Compare scores within a benchmark, not across them.

BenchmarkReleasedGame toolTasksWhat the AI must doHow it is gradedBest AI scoreCode on GitHub
GameLogicBenchSep 2026Godot engine72Implement game rules such as scoring and movementInspects the game’s state frame by frame as it runs52.8%NJU-LINK/GameLogicBench
GameASG-BenchSep 2026Web browser47Build a complete browser game from a written specA scripted player sends keyboard input and checks how the game responds55.3%areal-project/GameASG-Bench
GameXpert-BenchAug 2026Web browser214Build, debug and improve games over multiple roundsAutomated tests plus human ratings of visuals and game feel39.0 on fixing bugs (out of 100)Not released yet (project page)
GameEngineBenchJul 2026Unreal Engine (C++)110Add features to existing professional game projectsCode must compile; hidden tests then verify the feature55.5%Not public
JAMERJun 2026Godot engine300Rebuild or complete entire game-jam projectsRuns the result and compares its behavior to the original game80.4% on small games, 5.7% on big onesNot linked yet
GameDevBenchFeb 2026Godot engine333Tasks from online tutorials: animation, art, menus, gameplayAutomatic tests inside the game engine53.8%waynchi/gamedevbench
V-GameGymSep 2025Pygame (Python)2,219Write a small playable game in PythonAn AI judge scores the code, screenshots and gameplay videoAbout 45%alibaba/SKYLENAGE-GameCodeGym

Three features these benchmarks share:

  • They use real game tools. Three use Godot, a free, open-source game engine, and two run in a web browser. GameEngineBench uses Unreal Engine, which many professional studios build with, and V-GameGym uses Python’s Pygame library.
  • A computer does the grading. Most benchmarks run the game automatically and check the result against hidden tests, which makes scores reproducible. Two add other judges: V-GameGym uses an AI model as the grader, and GameXpert-Bench adds human ratings.
  • They test more than one step. Newer benchmarks also ask the AI to find and fix bugs in an existing game, which is closer to how real development works.